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Re: [Emacspeak] Swiftmac Server: MacOS / Swift / Minimal Build Requirements Help Wanted


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  • From: Haden Pike <haden.pike AT gmail.com>
  • To: Robert Melton <lists AT robertmelton.com>
  • Cc: Emacspeaks <emacspeak AT emacspeak.net>
  • Subject: Re: [Emacspeak] Swiftmac Server: MacOS / Swift / Minimal Build Requirements Help Wanted
  • Date: Tue, 24 Oct 2023 12:26:25 -0400

Rather than merging the whole thing, can you just add a file like

#!/usr/bin/env swift

import server


server.main()

Then the user can set dtk-server to this or the compiled one?

Haden


On 10/24/2023 11:57 AM, Robert Melton wrote:
Haden--

I actually had it built that way initially. My reasons for changing it to
prebuilt are:

1. Easier multi-file organization
2. Fail at build-time not at run-time. This is a big one for me, as it makes
it a good pairing with
the python version, which fails at runtime.
3. The compile time can take a bit which would really slow startup and
possibly confuse.
4. Not sure how to message missing swift / broken compile from inside emacs.
5. Follows Apples best practices to build it using the Swift project structure

That said, I wonder if this is a why-not-both situation. I could merge my
structure into one
large file with the swift header, then you could be pre-compiled or ad-hoc
compiled.

On Oct 24, 2023, at 11:38, Haden Pike (via emacspeak Mailing List)
<emacspeak AT emacspeak.net> wrote:

I don't have a Mac any more, but I think Swift could also be used as an
interpreter? So you would add

#!/usr/bin/env xcrun swift

to the top of the server, and the user just has to have the xcode command
line tools installed. Seems easier than building a binary.




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